<Type Name="ThreadMirror" FullName="Mono.Debugger.Soft.ThreadMirror">
  <TypeSignature Language="C#" Value="public class ThreadMirror : Mono.Debugger.Soft.ObjectMirror" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ThreadMirror extends Mono.Debugger.Soft.ObjectMirror" />
  <AssemblyInfo>
    <AssemblyName>Mono.Debugger.Soft</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Mono.Debugger.Soft.ObjectMirror</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>Represents a Thread in the debuggee.</summary>
    <remarks>
    </remarks>
  </Docs>
  <Members>
    <Member MemberName="GetFrames">
      <MemberSignature Language="C#" Value="public Mono.Debugger.Soft.StackFrame[] GetFrames ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Mono.Debugger.Soft.StackFrame[] GetFrames() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Mono.Debugger.Soft.StackFrame[]</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Id">
      <MemberSignature Language="C#" Value="public long Id { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int64 Id" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int64</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsThreadPoolThread">
      <MemberSignature Language="C#" Value="public bool IsThreadPoolThread { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool IsThreadPoolThread" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Name">
      <MemberSignature Language="C#" Value="public string Name { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string Name" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ThreadId">
      <MemberSignature Language="C#" Value="public long ThreadId { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int64 ThreadId" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int64</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ThreadState">
      <MemberSignature Language="C#" Value="public System.Threading.ThreadState ThreadState { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype System.Threading.ThreadState ThreadState" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Threading.ThreadState</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
