<Type Name="SwitchAttribute" FullName="System.Diagnostics.SwitchAttribute">
  <TypeSignature Language="C#" Value="public sealed class SwitchAttribute : Attribute" />
  <AssemblyInfo>
    <AssemblyName>System</AssemblyName>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Attribute</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes>
    <Attribute>
      <AttributeName>System.AttributeUsage(System.AttributeTargets.Assembly | System.AttributeTargets.Class | System.AttributeTargets.Constructor | System.AttributeTargets.Method | System.AttributeTargets.Property | System.AttributeTargets.Event)</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public SwitchAttribute (string switchName, Type switchType);" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters>
        <Parameter Name="switchName" Type="System.String" />
        <Parameter Name="switchType" Type="System.Type" />
      </Parameters>
      <Docs>
        <param name="switchName">To be added.</param>
        <param name="switchType">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetAll">
      <MemberSignature Language="C#" Value="public static System.Diagnostics.SwitchAttribute[] GetAll (System.Reflection.Assembly assembly);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Diagnostics.SwitchAttribute[]</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="assembly" Type="System.Reflection.Assembly" />
      </Parameters>
      <Docs>
        <param name="assembly">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SwitchDescription">
      <MemberSignature Language="C#" Value="public string SwitchDescription { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SwitchName">
      <MemberSignature Language="C#" Value="public string SwitchName { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SwitchType">
      <MemberSignature Language="C#" Value="public Type SwitchType { set; get; }" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Type</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
